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Annual · values202620252024202320222021202020192018201720162015
Operating Cash Flow614.80 M USD145.70 M USD-203.70 M USD108.20 M USD-434.30 M USD123.70 M USD-414.50 M USD325.10 M USD434.90 M USD537.10 M USD656.80 M USD480.50 M USD
Depreciation & Amortization19.40 M USD38.40 M USD56.20 M USD61.70 M USD76.50 M USD80.00 M USD95.20 M USD105.60 M USD150.70 M USD165.20 M USD156.60 M USD154.40 M USD
Stock-Based Compensation26.70 M USD16.40 M USD22.20 M USD40.10 M USD30.50 M USD7.90 M USD8.90 M USD10.70 M USD25.60 M USD17.80 M USD29.90 M USD21.50 M USD
Capital Expenditures17.50 M USD16.10 M USD34.90 M USD55.90 M USD62.00 M USD60.00 M USD78.50 M USD93.70 M USD113.40 M USD142.70 M USD173.20 M USD159.60 M USD
Cash Flow from Investing-3.21 B USD265.10 M USD-33.20 M USD-222.70 M USD-64.80 M USD36.90 M USD-60.90 M USD635.50 M USD-63.70 M USD-578.00 M USD-444.60 M USD-235.90 M USD
Cash Flow from Financing4.15 B USD3.44 B USD-11.60 M USD-7.90 M USD1.20 B USD-55.40 M USD-644.70 M USD-174.70 M USD-202.50 M USD238.70 M USD-346.20 M USD-131.20 M USD
Dividends Paid0 USD0 USD300000 USD40.50 M USD157.40 M USD155.20 M USD155.50 M USD154.10 M USD148.80 M USD
Stock Buybacks0 USD0 USD198.70 M USD0 USD22.00 M USD63.10 M USD194.30 M USD331.10 M USD
Free Cash Flow597.30 M USD129.60 M USD-238.60 M USD52.30 M USD-496.30 M USD63.70 M USD-493.00 M USD231.40 M USD321.50 M USD394.40 M USD483.60 M USD320.90 M USD

GameStop Corp. is a specialty retail company focused on video games, entertainment products, and related collectibles. The company operates a multichannel model, selling through physical stores and dedicated ecommerce platforms. Its retail network primarily uses the GameStop, EB Games, and Micromania brands across the United States, Europe, Canada, and Australia. GameStop Corp. offers new and pre-owned gaming consoles and accessories, a broad selection of physical and digital video game software, and in-game digital currency and downloadable content. In addition, it provides collectibles such as apparel, toys, trading cards, gadgets, and pop culture merchandise, as well as related services like authentication and grading for trading cards. The business is organized around three main product categories: hardware and accessories, software, and collectibles, with hardware and accessories representing a significant share of sales. Headquartered in the United States, GameStop Corp. plays a notable role in the consumer cyclical sector as a dedicated retailer serving console gamers, digital players, and pop culture enthusiasts across its core markets.