| Annual · values | 2025 | 2024 | 2023 | 2022 |
|---|---|---|---|---|
| Operating Cash Flow | -751197 USD | -456413 USD | -14.72 M USD | -3.49 M USD |
| Depreciation & Amortization | 1238 USD | 6352 USD | 337435 USD | 168848 USD |
| Stock-Based Compensation | — | — | — | — |
| Capital Expenditures | — | — | 714409 USD | 7024 USD |
| Cash Flow from Investing | — | 154148 USD | -3.98 M USD | 1.33 M USD |
| Cash Flow from Financing | 757344 USD | 368152 USD | 24.88 M USD | 2.89 M USD |
| Dividends Paid | — | — | — | — |
| Stock Buybacks | — | — | — | — |
| Free Cash Flow | — | — | -15.43 M USD | -3.49 M USD |
Global Interactive Technologies Inc. is a South Korea-based technology and media company focused on digital platforms for global fandom communities. Headquartered in Seoul and founded in 2018, the company operates Faning, an interactive platform that supports content discovery, user-generated content, monetization tools, and community engagement across entertainment fandoms, with a particular emphasis on K-culture. Through Faning, users can create, share, and interact around multimedia content while participating in commerce and fan-driven activities. Global Interactive Technologies Inc. also operates Koreavibe.net, a digital media property delivering original news, features, and editorial content centered on Korean entertainment and modern Korean culture to an international audience. By combining social networking, media, and e-commerce capabilities, the company occupies a niche within the communication services and internet content space, serving both content creators and fans seeking curated, community-driven experiences around pop culture and entertainment.